Peter Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black costume with the symbols of his god on his torso. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and beady.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Peter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Peter. He has dedicated himself to building a better kind of golem.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Religious, Adventurer. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 8)
Armor Class 9
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1000 gp. A small bag of saffron. (70 gp). Gold dragon comb with red garnet eye (800 gp). Old masterpiece painting (600 gp).
Hupe Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Sculptor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Hupe was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Halfling conditions. Days after completing his studies, news broke out that his hometown was attacked by brigands. Hupe was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to be a carter again
Flaws: Impulsive, Racist. Bonds: Job, Attractive, Enemies. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Morkral Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair is still thick. His gray eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Sculptor, Morkral learned a great deal about his father's area of expertise. A freak accident while working with his Shoemaker father left him crippled. He now owns his own business.
Motivation: To be a Shoemaker again; and balancing his hectic life and new sculptor responsibilities is difficult
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1100 gp. Brass mug with jade inlays (200 gp). Jeweled anklet (3000 gp). 1 Minor magic item.
Mozikth Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue crest. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. His long blue crest is drawn into a two foot long braid. He has red eyes and a blue hat with a violet feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small island village. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Since then, he has sought to make the best of life.
Motivation: To pay off his debts; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Nature, Debt. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 64 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 220 pp.
Fibblestib Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape, and carries axes. His black hair is braided into rings. His fierce hazel eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Impulsive, Shy. Bonds: Nature, Family. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 300 gp. Banded agate (6 gp). Violet garnet (200 gp). Tiger eye turquoise (6 gp). 4 Smokesticks. 2 Tanglefoot bags. 3 Antitoxin. 2 Tanglefoot bags.
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