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NPC Generator

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Advanced [show]


Kite Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears just a grey suit. His fur, while still mostly gray, has prominent grey streaks. His eyes are likewise amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast forest. His childhood dream was to be a Mayor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Nature, Job. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Kite Paws, Male Tabaxi Expert 1
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)14 (+2) 13 (+1)15 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp.


Social Check DCs


Zepar Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'11", this man dresses well, typically a more casual-formal manner. His hair is short and blue. His silver eyes peer out from beneath his small white hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Zepar Bliss, Male Tiefling Ranger 13
Medium (5'11") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 89 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. 1 Medium magic item.


Social Check DCs


Dûgz Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears a tan armored body suit, with a simple green line shooting up and back down. His silver hair is lengthy. He has blue eyes and a tan hat with a green feather.

Personality: Dûgz wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Disciplined. Flaws: Fearful, Ugly. Bonds: Family. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Dûgz Cromwell, Male Half-Orc Sorcerer 3
Medium (5'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +4, History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2200 sp. Sardonyx (20 gp). Red-brown spinel (70 gp).


Social Check DCs


Valafar Principle, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.

Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a necromancer, Valafar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He became a Bellfounder soon after.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Extrovert. Bonds: Religious, Mentor, Job. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Valafar Principle, Male Tiefling Aristocrat 2
Medium (6'0") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)14 (+2) 13 (+1)20 (+5)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Roland Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is short and golden. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Roland studied abroad. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others

Ideals: Gifted, Justice. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Roland Blumenthal, Male Half-Elf Warrior 4
Medium (5'6") Half-Elf, Lawful Evil (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 8 (-1)9 (-1)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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