Jabbie Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long white beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a son. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wishes to resurrect an old love; and retire the richest man in the south
Ideals: Gifted, Logical, Entrepeneur. Flaws: Ugly. Bonds: In love. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Maagog Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man prefers to wear brown pants and tee shirts. He has a penchant for wearing a ring with an oversized amber on his left hand. His broad hat is riddled with cuts and holes. His eyes are gold and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Ploughman business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Flaws: Ugly, Mundane, Fearful. Bonds: Rich, Job. Occupation: Ploughman
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 10)
Armor Class 13
Hit Points 74 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7
Possessions: 1400 gp. Chalcedony (50 gp). Red garnet (130 gp). Freshwater pearl (5 gp). Tiger eye turquoise (5 gp). Golden pearl (130 gp). Blue star sapphire (400 gp).
Travok Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is cut short. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants a kiss; and to be a barber again
Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Poor, Job, Has a crush. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 79 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 17
Languages Common, Dwarven, Elven, Giant, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1700 gp. Deep blue spinel (800 gp). Chrysoberyl (70 gp). Sard (60 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damien Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears a red shirt with thin blue vertical stripes and brown pants. He is tall, broad shouldered and powerfully built. His hair is long and auburn with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. This violet eyed northerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Damien was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Slave Trader.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Mentor, Job, Adventurer. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 100 gp. Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp).
Guy Tattersall, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in a small village he learned the ways of the warrior from his mother. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Criminal record. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp. 1 Simple lock. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!
