Ulblyn Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His hair is long and brown with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg
Flaws: Greedy. Bonds: Attractive, Job, Nature, Rich. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Bundrigo Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears silk and lounges about seductively. His chestnut hair is lengthy. He has gray eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Optimist. Bonds: Attractive, Poor, Religious, Adventurer. Occupation: Bowyer
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp. Citrine (50 gp). Blue quartz (6 gp). Smoky quartz (50 gp). Iolite (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Traki Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally shirtless and showing off his tattooed chest. His moppish chestnut hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Optimist. Flaws: Impulsive, Secretive. Bonds: Attractive, Nature, Family. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp. 1 Simple lock.
Quarion Floshem, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He usually wears his tan robe and has his longbow always slung over his shoulder. His whole body is exceptionally muscular. His white hair is lengthy. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He became a Performer soon after.
Motivation: He is unsatisfied with his job.
Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Performer
Voice: Slurs words
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Antitoxin. 3 Thunderstones. 6 Acid flasks.
Kilvar Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Kilvar hails from a village terrorized by giants. Kilvar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Joker. Flaws: Emotional. Bonds: Attractive, Enemies. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 380 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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