Sammal Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears skinny pants and wears a tan and green robe with the hood down. His dark red hair is slicked back into a classic pompadour. His red eyes peer out from beneath his broad tan hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Sammal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in a small mountains village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and doesn't want to be a ploughman and was forced into it by his family
Flaws: Disease, Mundane. Bonds: Family, Nature. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Halimath Berevan, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. His auburn hair has been sun bleached extensively. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Halimath was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Celestial, Gnoll, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 100000 cp.
Mreksh Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black shirt with thin pastel vertical stripes and black pants. He keeps his long copper crest kept up in a rat tail. His eyes are likewise gold. His teeth are white and perfect.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Mreksh was left his father's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Rich, Military. Occupation: Bellfounder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Hupe Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'3", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His thin eyebrows rest above his beady gray eyes.
Personality: Calm and collected, he is a well trained Shepherd. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Actor again.
Flaws: Ugly, Shy. Bonds: Poor, Job, Mentor. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 9)
Armor Class 16
Hit Points 50 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 3d4+0, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wobbles Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Mayor.
Motivation: Expand his business.
Ideals: Optimist, Opinionated. Bonds: Nature, Job. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 1 Small steel mirror.
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Their contribution stands as a beacon of hope for all adventurers!
