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Advanced [show]


Fibblestib Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and violet, and wears rings and necklaces with large, colorful gems. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are blue and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Fibblestib Offund, Male Gnome Bard 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp.


Social Check DCs


Einkil Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this southern man dresses well, typically a more casual-formal manner. His golden hair is cut short. His eyes are a pleasant green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.

History: He was born in the south, but his parents moved at a very young age to the east. Einkil was born on a far southern forest where he grew up under the tutelage of his father, an expert Weaver. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Persistence. Bonds: Attractive, Criminal record, Immigrant. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Einkil Dankil, Male Dwarf Sorcerer 7
Medium (4'2") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1100 gp. Black star sapphire (1600 gp). Black pearl (800 gp). Moss agate (15 gp). Red-brown spinel (110 gp).


Social Check DCs


Gunter Alby, Male Human [Permalink]

Personal [hide]

Description: This southern man prefers to wear black pants and tee shirts. His clothes are grease stained in places. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Gardener, who enjoyed hunting, Gunter was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: To be a Gardener again; and to clean up the streets

Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Nature. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Gunter Alby, Male Human Fighter 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 8 (-1)12 (+1)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Everburning torch.


Social Check DCs


Dynamic Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His fur is short and white. He has gleaming, smiling green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Dyer, but he got bored and became a Body Guard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Opinionated, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Dynamic Hummingbird, Male Tabaxi Expert 4
Medium (5'8") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 17 (+3)10 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Tourmaline (140 gp). Malachite (16 gp).


Social Check DCs


Gruk Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. His eyes are blue and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Gruk embodies much of what other species detest in the Half-Orcs. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Layabout, his father struggled to pay the bills. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Gruk and his spouse have recently divorced.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Gruk Bradly, Male Half-Orc Sorcerer 4
Medium (5'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)8 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Malachite (10 gp). Lapis lazuli (10 gp). Citrine (60 gp). Sardonyx (60 gp). 1 Minor magic item.


Social Check DCs

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