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NPC Generator

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Advanced [show]


Flogg Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length brown hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flogg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Poor, Nature. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Flogg Stratford, Male Half-Orc Warrior 4
Medium (6'10") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Leucis Fright, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. His brown hair is slicked back into a classic pompadour. His eyes are black and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Leucis was born on a far southern forest where he grew up under the tutelage of his mother, an expert Marshal. He has never given up on his dancing dream.

Motivation: He loathes his own lifestyle.

Ideals: Artistic. Flaws: Ugly, Depressed, Racist. Bonds: Immigrant. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Leucis Fright, Male Tiefling Bard 6
Medium (6'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 700 gp.


Social Check DCs


Modean Merit, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Modean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Modean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Pacifist. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Modean Merit, Male Tiefling Fighter 15
Medium (5'11") Tiefling, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 124 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +6, Survival +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 7000 gp. Malachite (4 gp). Black pearl (300 gp). Alexandrite (300 gp). Blue sapphire (1300 gp). Azurite (4 gp). Violet garnet (300 gp). Fiery yellow corundum (1300 gp). Moss agate (4 gp). Smoky quartz (30 gp). Azurite (4 gp). Moonstone (30 gp). Red-brown spinel (90 gp). Banded agate (4 gp). Freshwater pearl (4 gp). Carnelian (30 gp). Sard (30 gp). Azurite (4 gp). Pink pearl (90 gp). Sard (30 gp).


Social Check DCs


Wymar Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat, and carries shields. He has blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Siannodel, Male Half-Elf Ranger 4
Medium (5'5") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Crampernap Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is portly but not overly obese. He has no hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He is a great chef.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Religious. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Crampernap Munggen, Male Gnome Adept 10
Small (3'3") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 52 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Religion +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 150 pp.


Social Check DCs

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