Vondal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a white suit. He wears a deerstalker hat to cover his moderate length golden hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich southern family. A gifted student he started as a Beggar, but he got bored and became a Cook. He has drifted from career to career and currently works as a Cook.
Motivation: His religion dominates his actions; and he has money and likes to spend it
Flaws: Addict, Insomniac. Bonds: Rich, Job, Religious. Occupation: Cook
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 140 gp.
Hugh Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. He is bald on top and has large blonde tufts of hair around his ears. His blue unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Criminal record, Poor. Occupation: Servant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 500 gp. Jeweled gold crown (2000 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Berrian Hanali, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear red tank tops with brown pants, and is pretty ugly. His auburn hair is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 5 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Berrian took refuge in the ruined castle and found the beat up sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Chrysoberyl (140 gp).
Naeris Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, blue cloak. His chestnut hair is cut short. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Naeris was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Scribe
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
Flogg Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man wears a brown tunic with green highlights, and long white pants that bunch up around his shoes. His clothes are grease stained in places. He wears a top hat to hide his balding. His violet eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Flogg was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Sensitive. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Brewer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 8 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Blue quartz (10 gp).
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