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NPC Generator

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Advanced [show]


Bertram Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is red and curly. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Persistence, Justice. Bonds: Immigrant, Military, Adventurer. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Stratford, Male Human Warlock 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Aquan, Giant, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 10 pp. Golden pearl (60 gp).


Social Check DCs


Caeldrim Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears rags and sports a simple walking cane. He has chestnut hair. His eyes, though not visible through his cowl, are amber.

Personality: He dislikes all the random violence that takes place in the north. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by giants. Caeldrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He's in love; and wants a kiss

Ideals: Pacifist, Persistence, Gifted. Bonds: Poor, Enemies, Has a crush. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Caeldrim Netyoive, Male Elf Aristocrat 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)11 (+0) 15 (+2)9 (-1)
Skills Deception +1, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Red-brown spinel (40 gp). Malachite (8 gp). Peridot (40 gp).


Social Check DCs


Kriv Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. He keeps his long rusty crest kept up in a rat tail. His eyes are likewise gold. His teeth are white and perfect.

Personality: Kriv is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Attractive, Rich. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Kriv Bhenkumbyrznaax, Male Dragonborn Cleric 15
Medium (6'8") Dragonborn, True Neutral (CR 15)
Armor Class 10
Hit Points 51 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +5, Medicine +6
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Ignan
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 5000 gp. Blue quartz (8 gp). Azurite (8 gp). White pearl (160 gp). White opal (1600 gp). Blue quartz (8 gp). Star rose quartz (60 gp). Aquamarine (200 gp). Rhodochrosite (8 gp). Rock crystal (60 gp).


Social Check DCs


Seebo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He wears his red hair down. His eyes are a pleasant hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently gotten a pet goose that steals things from people.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Artistic. Bonds: Attractive, Criminal record, Military, Adventurer. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Seebo Folkor, Male Gnome Sorcerer 14
Small (3'6") Gnome, True Neutral (CR 14)
Armor Class 15
Hit Points 70 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)17 (+3) 10 (+0)17 (+3)
Skills Acrobatics +9, Animal Handling +5
Senses Passive Perception 10
Languages Common, Gnome, Elven, Undercommon, Celestial
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666653

Possessions: 1000 gp.


Social Check DCs


Erevan Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his trident. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair is cut jaggedly and amateurishly. His gray eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is a very good compulsive liar and kleptomaniac.

History: Erevan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to protect his home

Bonds: Guardian, Criminal record, Poor, Religious. Occupation: Performer

Voice: Pronounces difficult words wrong

Attributes [hide]

Erevan Teinithra, Male Half-Elf Monk 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 10 (+0)19 (+4)
Skills Investigation +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Goblin, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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