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Advanced [show]


Peter Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise blue.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job

Ideals: Joker. Flaws: Racist. Bonds: Military, Immigrant, Job. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Peter Milton, Male Human Rogue 8
Medium (5'10") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and muscular, this western man is wearing a long, green, dusty cloak. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his old friends; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Bonds: Job, Criminal record, Nature, Adventurer. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Tod Elderberry, Male Halfling Cleric 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills History +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 gp. Azurite (7 gp). Fire opal (1000 gp). Blue star sapphire (1000 gp). Rock crystal (50 gp). 1 Minor magic item.


Social Check DCs


Marbas Aid, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a Stetson hat to cover his moderate length brown hair. He has black eyes and a grey hat with a violet feather.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Flaws: Ugly, Shy, Fearful. Bonds: Rich, Mentor. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Marbas Aid, Male Tiefling Druid 2
Medium (6'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 sp.


Social Check DCs


Mordai Guile, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is short and red. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Mordai was born the youngest of three triplets. He found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Mordai Guile, Male Tiefling Barbarian 1
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 15 (+2)18 (+4)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp. Malachite (5 gp).


Social Check DCs


Aust Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He is portly but not overly obese. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Aust embodies much of what other species detest in the Half-Elves. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Beggar, but he got bored and became a Servant. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Half-Elven people; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Family, Job. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Aust Martell, Male Half-Elf Commoner 8
Medium (5'5") Half-Elf, Lawful Good (CR 8)
Armor Class 11
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Arcana +6, Athletics +6
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnome, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6

Possessions: 900 gp.


Social Check DCs

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