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NPC Generator

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Advanced [show]


Dreali Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to cover his moderate length red hair. He is baby faced.

Personality: Calm and collected, he is a well trained Tanner. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His druidic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: To clean up the streets; and further expansion of business

Ideals: Philantrophist, Gifted. Bonds: Slave, Job, Guardian. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Dreali Aloro, Male Elf Paladin 13
Medium (5'4") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 94 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Persuasion +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven, Orc, Auran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp.


Social Check DCs


Gardain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. His hair, while still mostly golden, has prominent grey streaks. His amber eyes peer out from beneath his broad brown hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.

History: When he was but 3 years old his parents immigrated from the west. Like his father and his sister before him, after school he went straight into learning to become a Priest. He then took over the family business and is one of the better Priest for hire.

Motivation: He'd like to take his coworkers down a peg; and to be a miller again

Flaws: Antagonistic, Lazy. Bonds: Attractive, Immigrant, Job. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Gardain Loderr, Male Dwarf Cleric 4
Medium (4'5") Dwarf, Lawful Good (CR 4)
Armor Class 13
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)16 (+3) 18 (+4)11 (+0)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan, Terran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: Red garnet (130 gp). Chrysoprase (70 gp). Rose (70 gp). 1 Minor magic item.


Social Check DCs


Vondal Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and golden. He wears large thick round spectacles.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His mother raised him in a mountain cabin. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Vondal never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to open a new tavern; and wants his loneliness to end

Bonds: Attractive, Job, Has a crush, Nature, In love. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Vondal Morigak, Male Dwarf Ranger 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Gilbert Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gilbert was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Clayden, Male Human Monk 11
Medium (5'7") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 82 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 380 pp. Deep green spinel (150 gp). Moss agate (13 gp). Malachite (13 gp). Moss agate (13 gp). Alexandrite (1500 gp). Amber (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'10" northern man, he wears light armors faded through time and improper care. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes peer out from beneath his small blue hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Performer

Voice: Stutters

Attributes [hide]

Manfred Bulsara, Male Half-Elf Bard 14
Medium (5'10") Half-Elf, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 91 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Athletics +8, Stealth +8
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 400 pp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold music box (2000 gp). A silver and pearl hairclip (10 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.


Social Check DCs

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