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NPC Generator

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Advanced [show]


Radomir Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His auburn hair is kept up in a ponytail inside a broad hat. His eyes are gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west, but his parents moved at a very young age to the east. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Radomir Greenleaf, Male Halfling Druid 2
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)10 (+0) 15 (+2)16 (+3)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 160 gp. 1 Half-Plate.


Social Check DCs


Mûzglob Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears a custom-built plate barding that's adorned with violet lining and desert motifs. He wears a feathered hat to hide his balding. His brown eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast plains. Mûzglob abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and an old rival family wants him found

Ideals: Passionate. Bonds: Adventurer, Nature, Family. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mûzglob Ashley, Male Half-Orc Bard 7
Medium (5'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 64 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Stealth +7, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp. Old masterpiece painting (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He has moderate length golden hair. He has several tiny opal earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: Vondal was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Entrepeneur, Passionate. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Vondal Daerdahk, Male Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 370 gp.


Social Check DCs


Quick Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His orange fur is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his father was called into army service. When Quick reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Quick Of Winter, Male Tabaxi Adept 5
Medium (6'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 100 gp. Moss agate (12 gp).


Social Check DCs


Fenriz Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a well pressed and immaculate suit (or dress). He has styled his silver hair well, parting it to the left. His black eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a wizard, Fenriz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Ideals: Optimist, Philantrophist. Bonds: Mentor, Adventurer, Rich. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Fenriz Principle, Male Tiefling Warrior 18
Medium (6'6") Tiefling, Lawful Evil (CR 18)
Armor Class 12
Hit Points 161 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +7, Arcana +7
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2

Possessions: 17000 gp. Rhodochrosite (11 gp). Malachite (11 gp). Golden pearl (110 gp). Black star sapphire (900 gp). Obsidian (11 gp). Golden yellow topaz (900 gp). Azurite (11 gp). Eye agate (11 gp). White pearl (110 gp). Obsidian (11 gp). Aquamarine (900 gp). Sardonyx (70 gp). Pink pearl (110 gp). Golden pearl (110 gp). Jet (110 gp). Tiger eye turquoise (11 gp). 1 Medium magic item.


Social Check DCs

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