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NPC Generator

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Advanced [show]


Wrenn Offund, Male Gnome [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His hair is black and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To unite with his sister; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Family, Slave. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wrenn Offund, Male Gnome Monk 6
Small (3'7") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 6000 sp. Red-brown spinel (130 gp). Citrine (80 gp).


Social Check DCs


Râsh Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'5" southern man, he has the majority of his body covered in plate. He wears a colorful flower in his black hair. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To clean up the streets; and he is greedy

Ideals: Justice. Bonds: Attractive, Guardian, Rich. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Râsh Blackwood, Male Half-Orc Ranger 5
Medium (6'5") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 17 (+3)10 (+0)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. Obsidian (9 gp).


Social Check DCs


Shump Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His blonde hair is still thick. His hazel eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered

History: Born in the east to a Tailor, Shump learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Disciplined, Logical. Bonds: Job, Nature, Family. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Shump Shelley, Male Half-Orc Expert 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)8 (-1) 17 (+3)9 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Azdûsh Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. His hair is auburn, silky, and of moderate length. His green eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Azdûsh and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Depressed, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Azdûsh Ainsley, Male Half-Orc Rogue 3
Medium (5'11") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. A roughly beaten golden orb (80 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Abad Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey deerstalker hat and grey clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is braided into rings. His black eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: Abad was born with his mother's beautiful face. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Flaws: Disease. Bonds: Attractive, Religious, Slave, Enemies. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Abad Nowhere, Male Tiefling Commoner 1
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)19 (+4) 17 (+3)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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