Merihim Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has a slight overbite and is overall scrawny. He has moderate length purple hair. His black eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 3 years.
Motivation: He has a crush on the local Locksmith; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Gifted. Bonds: Job, Criminal record, Has a crush. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp.
Wrenn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and very much looks the part of a Barrister. His long blonde hair is drawn into a two foot long braid. His thin eyebrows rest above his beady violet eyes.
Personality: Calm and collected, he is a well trained Barrister. The war was a terrible time for him, and Wrenn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: Expand his business.
Flaws: Ugly, Depressed. Bonds: Job, Military, Rich. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Trynnicus Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown costume with the symbols of the four houses of cards on his torso. His gold crest is matted, messy, and big. His eyes, though not visible through his cowl, are red.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 47 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1400 gp. Azurite (16 gp). Banded agate (16 gp). Azurite (16 gp). Red spinel (50 gp). Malachite (16 gp). Brown-green garnet (50 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He wears a Stetson hat to cover his moderate length white fur. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the south. He has a small toy that he constantly fidgets with.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Windy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Windy's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion
Ideals: Pacifist, Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 10 pp. Chalcedony (30 gp). Freshwater pearl (9 gp). Rose (30 gp).
Purban Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this eastern man dresses in collared shirts and wears a proper scarf over his head. His golden hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Map Maker business at a young age. A gifted student he started as a Interpreter, but he got bored and became a Map Maker. He has worked as a Map Maker like his mother before him.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Athletic, Joker, Justice, Entrepeneur. Bonds: Job. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 230 gp.
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