Bertram Ainsley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red armored body suit, with a simple pastel line shooting up and back down. He has dyed his greying red hair a little too much giving a sharp red color. His fierce brown eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Ideals: Optimist, Justice, Logical. Bonds: Criminal record. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Hugh Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he very much looks the part of a Adventurer. He has white hair. This green eyed northerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Adventurer business at a young age. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Hugh began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Fonkin Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His white hair is lengthy. He has a dull look in his hazel eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Fonkin lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Masseuse, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: He is content.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Family. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Draconic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Red spinel (150 gp). Pink pearl (150 gp). Eye agate (9 gp). 1 Darkwood Buckler. 1 Half-Plate.
Rangrim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in white turtlenecks beneath a red coat with grey slacks. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and Rangrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Fletcher father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he loathes his own lifestyle
Flaws: Shy, Depressed, Disease. Bonds: Military, Rich. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 80 pp.
Gerbo Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His hair is short and golden. His ears are large.
Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gerbo was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He would like to get married and retire.
Ideals: Joker, Persistence, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: White opal (1000 gp). Chalcedony (60 gp). Onyx (60 gp). Emerald (1000 gp).
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