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Advanced [show]


Bathin Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is unkempt and raggedy. His fierce white eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Bathin embodies much of what other species detest in the Tieflings. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Bathin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bathin's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bathin Dignity, Male Tiefling Ranger 4
Medium (5'0") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 gp. Silver pearl (50 gp). 1 Minor magic item.


Social Check DCs


Ahrim Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy purple stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. He keeps his purple hair in a pixie cut. His eyes are red and catlike.

Personality: Ahrim is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the east to a Weaver, Ahrim learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Depressed, Antagonistic. Bonds: Mentor, Job. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ahrim Mercy, Male Tiefling Expert 11
Medium (5'1") Tiefling, True Neutral (CR 11)
Armor Class 12
Hit Points 42 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 8000 sp. Jeweled electrum ring (6000 gp). Solid gold idol (1200 gp). Sapphire pendant on gold chain (2000 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Tatum, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He wears a broad hat to cover his moderate length silver hair. His eyes are blue and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions.

Ideals: Entrepeneur. Bonds: Poor, Adventurer, Mentor, Religious. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Lance Tatum, Male Human Fighter 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp. Amethyst (140 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He sports a long red beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Orsik was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To prove his worth to the world; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Persistence. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Orsik Rakankrak, Male Dwarf Sorcerer 5
Medium (4'3") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)19 (+4) 13 (+1)10 (+0)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Auran, Terran, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156640000000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Hirrathak Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He keeps his green crest in a flapper bob. His eyes are gold and catlike.

Personality: A skeptical and narcissistic man, Hirrathak's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich western family. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Athletic, Impeccable, Logical. Bonds: Attractive, Rich. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Hirrathak Wystongjiir, Male Dragonborn Ranger 3
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills History +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1400 sp.


Social Check DCs

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