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NPC Generator

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Advanced [show]


Bertram Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. His hair is golden and curly. His eyes, though not visible through his cowl, are green.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Entrepeneur. Bonds: Attractive, Military, Family, Adventurer. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Bertram Leagallow, Male Halfling Sorcerer 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)9 (-1) 17 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Rhodochrosite (9 gp).


Social Check DCs


Donaar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has done his best to style his bronze crest to look like a famous performer. He has gold eyes.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Donaar lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his old friends; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Donaar Sumnarghthrysh, Male Dragonborn Adept 9
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 9 (-1)15 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Gold dragon comb with red garnet eye (1300 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Orryn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is slicked back into a classic pompadour. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great joy in being the best Architect in town.

History: Gifted from a young age, Orryn studied abroad. His childhood dream was to be a Map Maker, but he was a colossal failure. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Gifted, Impeccable. Flaws: Addict. Bonds: Nature, Job, Criminal record. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Orryn Munggen, Male Gnome Ranger 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Kyle Axton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He has a slight overbite and is overall scrawny. His red hair is cut short. His ears are large.

Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of southern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is unsatisfied with his job; and regain custody of his daughter

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Kyle Axton, Male Human Warlock 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)16 (+3) 15 (+2)8 (-1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Infernal, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 300 sp.


Social Check DCs


Silvo Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his brown hair up in a very large beehive style do. His green eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Silvo was born with his father's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently he has begun working with bootleggers and crooks.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Insane. Bonds: Criminal record, Attractive, Family, Job. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Silvo Wildheart, Male Halfling Wizard 7
Small (3'0") Halfling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 49 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)16 (+3) 11 (+0)10 (+0)
Skills History +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnome, Auran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 50 pp.


Social Check DCs

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