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NPC Generator

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Advanced [show]


Thamior Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean blue cloak covering his clean studded leather. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are brown.

Personality: He dislikes all the random violence that takes place in the north. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Pacifist, Entrepeneur, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Thamior Accord, Male Half-Elf Bard 3
Medium (5'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)9 (-1) 15 (+2)13 (+1)
Skills History +1, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Tourmaline (160 gp).


Social Check DCs


Gunter Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered black stockings. His hair is chestnut, silky, and of moderate length. He has violet eyes and a tan hat with a black feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the large cave and found the beat up scimitar and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and he's looking for his big break

Flaws: Addict. Bonds: Attractive, Family, Adventurer, Nature. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Barton, Male Human Druid 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Eberk Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He has a long black beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Eberk Durthane, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)17 (+3) 15 (+2)9 (-1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nim Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a grey suit, brown shirt, and blue tie. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Fighting. Flaws: Mundane, Disease. Bonds: Attractive. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Nim Ariessus, Male Elf Ranger 2
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Halimath Berevan, Male Elf [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: He loathes his own lifestyle; and revenge

Flaws: Ugly, Fearful, Mundane, Depressed. Bonds: Enemies, Job. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Halimath Berevan, Male Elf Cleric 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)13 (+1) 8 (-1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2700 sp. Jade (130 gp).


Social Check DCs

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