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Cloud Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered scimitar and tarnished monstrous two handed axe as well. His brown fur has been sun bleached extensively. He has amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: The child of southern immigrants he idolized his mother. His mother was a soldier and died while he was still young. Cloud was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by goblins. Cloud was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants nothing more than to rejoin the army; and many goblins want him driven away

Ideals: Fighting, Disciplined. Bonds: Poor, Enemies, Immigrant, Military. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Cloud Of Snakes, Male Tabaxi Bard 5
Medium (5'10") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 16 (+3)17 (+3) 18 (+4)12 (+1)
Skills Insight +7, Intimidation +4
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Auran
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 1000 sp. Sard (70 gp). 3 Tanglefoot bags.


Social Check DCs


Therai Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears just a brown suit. He is muscular with a powerful set of arms. He has styled his white hair well, parting it to the right. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Therai hails from a village terrorized by orcs. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Therai took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He's since become an addict/alcoholic.

Motivation: Money/treasure.

Flaws: Addict, Mundane. Bonds: Rich, Enemies, Nature. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Therai Principle, Male Tiefling Sorcerer 11
Medium (6'6") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 28 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)18 (+4) 12 (+1)11 (+0)
Skills Religion +8, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Elven, Giant
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666664000

Possessions: Just what you see.


Social Check DCs


Fonkin Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'6". He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has no hair. He has amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Fonkin and his spouse have recently divorced.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Nature. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Fonkin Horcusporcus, Male Gnome Ranger 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Orc, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Hale, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His silver hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves painting and to teach people painting more than just about anything. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and to find somewhere to settle down

Ideals: Artistic, Professionalism. Flaws: Ugly, PTSD, Mundane. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Gunter Hale, Male Human Barbarian 11
Medium (5'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 107 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +5

Possessions: Eyepatch with mock eye of sapphire and moonstone (2100 gp). Old masterpiece painting (2100 gp). Fire opal pendant on a fine gold chain (2100 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A small bag of saffron. (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. With a patchy brown beard and wild brown hair. His gray eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and further expansion of business

Flaws: Sensitive, Impulsive. Bonds: Immigrant, Criminal record, Job. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Taklinn Torevir, Male Dwarf Commoner 8
Medium (4'4") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1300 gp. Sard (50 gp). Zircon (50 gp). Azurite (8 gp). Tiger eye turquoise (8 gp). Golden pearl (140 gp). Aquamarine (300 gp).


Social Check DCs

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