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NPC Generator

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Advanced [show]


Gerald Lancaster, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his black hair well, parting it to the left. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.

Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural human artifacts is his passion

Bonds: Attractive, Family, Adventurer, Poor, Enemies. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Gerald Lancaster, Male Human Wizard 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roondar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. He wears his chestnut hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can't help but pocket interesting objects he comes across

History: Gifted from a young age, Roondar studied abroad. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Gifted. Flaws: Insane, Mundane. Bonds: Criminal record. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Roondar Wildwander, Male Gnome Ranger 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 13 (+1)18 (+4)
Skills Nature +5, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp.


Social Check DCs


Nuraval Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nuraval took refuge in the large cave and found the beat up pickaxe and armor he uses now. After a long history of fighting, Nuraval and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Nuraval Brawnanvil, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 104 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +5

Possessions: 4000 gp. Iolite (30 gp). Golden yellow topaz (600 gp). Black opal (600 gp). Aquamarine (600 gp). Banded agate (5 gp). Black star sapphire (600 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting blue shirt and pants. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants a kiss

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Curran Tallfellow, Male Halfling Monk 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Drifting In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. His fur is beige and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Athletic. Flaws: Insane. Bonds: Rich, Enemies, Military, Religious. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Drifting In the Morning, Male Tabaxi Adept 10
Medium (5'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 33 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 2000 gp. Pink pearl (120 gp). Sardonyx (80 gp). Carnelian (80 gp). Freshwater pearl (11 gp). Red-brown spinel (120 gp).


Social Check DCs

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