Merihim Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears just a green suit. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant white.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.
History: He comes from a rich northern family. He worked as a nervous Fletcher and found it very stressful. He struck the Fletcher job and began his own company from there.
Motivation: He has a crush on the local Body Guard; and wants his loneliness to end
Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Job, Has a crush. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Cockaby Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears green leather gloves, a green jacket, and tight pants. He has styled his blonde hair well, parting it to the right. His hazel eyes peer out from beneath his top green hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Doctor mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a crush on the local Doctor.
Flaws: Disease. Bonds: Guardian, Has a crush, Adventurer, Rich. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Duergath Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Duergath was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Duergath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 7 years.
Motivation: Further expansion of business; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp.
Vrondiss Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His silver crest is still thick. His thin eyebrows rest above his beady gold eyes.
Personality: Vrondiss hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Flattery will make him almost putty in your hands.
History: He was born in a small forest village. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Artistic. Flaws: Ugly, Selfish, PTSD. Bonds: Nature. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 61 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +3
Possessions: 20000 cp. Freshwater pearl (14 gp). 1 Minor magic item.
Darrow Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish auburn hair is in a traditional bowl cut. His brown eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.
History: He was born in a small island village. Darrow liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality
Ideals: Athletic, Passionate, Impeccable. Flaws: Selfish. Bonds: Nature, Adventurer. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Elven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 800 gp. Deep green spinel (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
