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Advanced [show]


Azaki Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is knotted and matted. His hazel eyes dart from person to person.

Personality: Eccentric and domineering, Azaki will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Azaki grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Marshal.

Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Extrovert. Flaws: Fearful. Bonds: Adventurer, Job, Enemies. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Azaki Raethran, Male Half-Elf Cleric 3
Medium (5'8") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Frederick Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He carries a battered crossbow and tarnished glaive as well. His white hair and beard is wavy and long. His eyes are green and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.

History: Born in the east to a Glassblower, Frederick learned a great deal about his mother's area of expertise. His childhood dream was to be a Bellfounder, but he was a colossal failure. He left for the east, certain he would find work there.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Frederick Bradshaw, Male Human Warrior 11
Medium (5'9") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 79 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 370 pp. Black pearl (900 gp). Alexandrite (900 gp). Red-brown spinel (150 gp). Smoky quartz (40 gp).


Social Check DCs


Andram Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is muscular with a powerful set of arms. He keeps his chestnut hair in a flapper bob. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better village for his children.

Motivation: He wants revenge against drow; and sabotage a competitor

Bonds: Criminal record, Job, Nature, Adventurer, Enemies. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Andram Serenity, Male Tiefling Warrior 12
Medium (6'6") Tiefling, True Neutral (CR 12)
Armor Class 13
Hit Points 81 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Nature +5, Performance +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Weston, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries morningstars. His hair is black, silky, and of moderate length. He wears large thick round spectacles.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.

History: Born in the west to a Ruler, Arnold learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Impeccable. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Ruler

Voice: French accent

Attributes [hide]

Arnold Weston, Male Human Rogue 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 17 (+3)17 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Gimûb Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a black suit. His hair is short and red. He has amber eyes and a black hat with a tan feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious, Nature. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Gimûb Thackeray, Male Half-Orc Ranger 7
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 6000 sp.


Social Check DCs

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