Nykkan Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and carries whips. He sports a flattop crest cut. His gold eyes lackadaisically let the world flow into them.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Priest profession.
History: He was born to loving parents in a slum to the west. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Slave Trader.
Motivation: Further expansion of business.
Ideals: Fighting. Bonds: Attractive, Job, Poor, Nature. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 60 gp.
Balam Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair, while still mostly purple, has prominent grey streaks. His eyes are likewise white.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balam took refuge in the large cave and found the beat up hammer and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he is terrified, and will act out of fear
Ideals: Professionalism. Flaws: Terse, Fearful. Bonds: Nature, Adventurer. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Erky Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a golden handlebar mustache and slicked back golden hair. His thin eyebrows rest above his beady green eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp. Tourmaline (40 gp).
Riardon Firahel, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is heavily combed to the left. His ears are large.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Gardener
Voice: American accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 45 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Giant
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Fiery yellow corundum (1000 gp). White pearl (120 gp). Blue sapphire (1000 gp). Aquamarine (1300 gp).
Theriatis Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green cloak and cross-gartered red stockings. His hair is long and white with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.
History: He was born in the west, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Terse. Bonds: Adventurer, Immigrant, Job, Criminal record. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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