Gilbert Conway, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He is bristling with hidden weapons, mostly monstrous two handed axes and sais. He is bald on top and has large black tufts of hair around his ears. This blue eyed westerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised in a white middle class family as the only child. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and he seems to be bored by most things
Ideals: Gifted. Flaws: Ugly, Racist, Mundane. Bonds: Criminal record, Enemies. Occupation: Ploughman
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 10)
Armor Class 9
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Rhodochrosite (5 gp). Chrysoberyl (60 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dazzazn Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. He has moderate length blue crest. He is very pretty but has cold, dead eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.
History: He was born in the west, but his parents moved at a very young age to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.
Motivation: He feels kind of lost in life; and his religion dominates his actions
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant, Religious. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Gnome
Attacks Melee +8 / 2d10+5, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 600 gp.
Skak Law, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears just a blue suit. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are amber.
Personality: Skak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 8)
Armor Class 10
Hit Points 83 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 300 gp. Brown-green garnet (150 gp). Chrysoprase (60 gp).
Tarhun Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his red crest. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Tarhun isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has achieved small success as a Mortician.
Motivation: A deep hatred of brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Military, Job, Enemies. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 150 gp.
Koeth Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His chestnut hair is cut short. He has a dull look in his amber eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Adventurer soon after.
Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it
Ideals: Fighting. Bonds: Job, Rich, Nature, Adventurer. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!