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Shamash Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His gold crest is lengthy and is close to two feet long. His gold eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the west was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Shamash Daardendrian, Male Dragonborn Monk 4
Medium (6'2") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Aquamarine (700 gp). Jet (50 gp).


Social Check DCs


Broce Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large chestnut tufts of hair around his ears. This violet eyed westerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Broce Raulnor, Male Gnome Cleric 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Shedinn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His copper crest is singed and shortened. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Shedinn grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Mentor. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shedinn Baharoosh, Male Dragonborn Monk 12
Medium (6'2") Dragonborn, Neutral Evil (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +6, Athletics +7
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7

Possessions: 2000 gp. Tourmaline (110 gp). Jade (110 gp). Deep blue spinel (700 gp). Brown-green garnet (110 gp). Violet garnet (700 gp). Bloodstone (50 gp). Red garnet (110 gp).


Social Check DCs


Jade Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a tan armored body suit, with a simple brown line shooting up and back down. He is muscular with a powerful set of arms. His fur is beige and curly. His ears are large.

Personality: He has always had a great fascination with Tabaxi culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Jade and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Tabaxi people.

Flaws: Ugly, Racist, Antagonistic, Disease. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Jade Shoe, Male Tabaxi Fighter 3
Medium (6'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Disease, Forgetful. Bonds: Rich, Slave. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Wymar Tyndall, Male Human Rogue 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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