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NPC Generator

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Advanced [show]


Rael Othronus, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears tan cloth garments or leather armor. He wears a colorful flower in his silver hair. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: He was born in the east. Rael liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wants a kiss

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Rael Othronus, Male Elf Expert 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Quarion Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears baggy white pantaloons and a grey scarf. He has styled his brown hair well, parting it to the left. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.

History: Quarion hails from a village terrorized by orcs. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Quarion Sylvaranth, Male Elf Cleric 13
Medium (4'7") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 63 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 8 (-1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 9
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). A silver and pearl hairclip (60 gp). Old masterpiece painting (1300 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a small hat to cover his moderate length dark red hair. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Masseuse but believes his peers are too gung-ho.

History: Born to a Performer, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Pacifist. Bonds: Attractive, Poor, Slave. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Ahrim Bedlam, Male Tiefling Aristocrat 8
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 10 (+0)17 (+3)
Skills Athletics +4, Insight +3
Senses Passive Perception 10
Languages Common, Terran, Elven, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 2000 sp. Blue quartz (14 gp). Moonstone (60 gp). Obsidian (14 gp). 1 Minor magic item.


Social Check DCs


Tim Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears black painted combat armor at almost all times. He keeps his golden hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out

Flaws: Fearful. Bonds: Attractive, Mentor, Slave. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Tim Staurheim, Male Human Adept 8
Medium (5'11") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Arcana +4, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat, and carries scythes. His fur is brown and curly. His blue eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Herbalist, his mother struggled to pay the bills. Through the years after Great was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Great's mother didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Great In the Storm, Male Tabaxi Monk 10
Medium (5'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1800 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Jeweled anklet (4000 gp). Solid gold idol (600 gp). Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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