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Ronk Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His silver hair has been sun bleached extensively. He is baby faced.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ronk took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ronk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and his relatives are trying to arrange a marriage

Ideals: Artistic. Bonds: Attractive, Enemies, Family, Nature. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Ronk Anderton, Male Half-Orc Rogue 2
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 8 (-1)8 (-1)
Skills Deception +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Fulbar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. His golden hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Fulbar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted martial powers by his dying brother.

Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love

Ideals: Gifted. Bonds: Poor, Immigrant, Attractive. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fulbar Littlefoot, Male Halfling Warrior 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 18 (+4)13 (+1)
Skills Medicine +6, Nature +3
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Taklinn Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a red poncho over his likewise colored trousers and shirt. He has a golden handlebar mustache and slicked back golden hair. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Farmer, who enjoyed hunting, Taklinn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Taklinn took refuge in the old dungeon and found the beat up dagger and armor he uses now. He then took over the family business and is one of the better Interpreter for hire.

Motivation: He would like to get married and retire; and further expansion of business

Ideals: Philantrophist. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Taklinn Rumnaheim, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 20 (+5)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5

Possessions: 1000 cp. 1 Half-Plate.


Social Check DCs


Cairn Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple red robe with blue stripes complete with hood. He has dark red hair. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Flaws: Ugly, Depressed, Secretive, Disease. Bonds: Religious. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Cairn Art, Male Tiefling Aristocrat 4
Medium (6'6") Tiefling, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Aramil Othronus, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a violet suit. His white hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Aramil took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aramil Othronus, Male Elf Adept 7
Medium (5'4") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp.


Social Check DCs

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