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Advanced [show]


Shedinn Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver crest has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Shedinn isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Shedinn grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Fighting, Athletic, Impeccable. Flaws: Shy. Bonds: Adventurer. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Shedinn Norixius, Male Dragonborn Druid 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp.


Social Check DCs


Burgell Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Artistic, Fighting, Persistence. Flaws: Shy. Bonds: Family. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Burgell Fiddlefen, Male Gnome Expert 14
Small (3'8") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 101 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Medicine +7, Religion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1200 pp. Fire opal (400 gp). Alexandrite (500 gp). Citrine (30 gp). Deep blue spinel (500 gp). Black pearl (500 gp). Obsidian (5 gp). Rock crystal (30 gp). Blue quartz (5 gp). White pearl (60 gp). Golden pearl (60 gp). Onyx (30 gp). Freshwater pearl (5 gp). Hematite (5 gp). Eye agate (5 gp). Deep blue spinel (500 gp). Hematite (5 gp).


Social Check DCs


Merihim Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His white hair is thinning but still full. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich western family. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Athletic. Flaws: Shy, Impulsive, Fearful. Bonds: Rich. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Merihim Enigma, Male Tiefling Aristocrat 8
Medium (6'9") Tiefling, Neutral Good (CR 8)
Armor Class 14
Hit Points 69 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Nature +4, Stealth +7
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp).


Social Check DCs


Bernard Cason, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His hair is blonde and very short. His green eyes peer out from beneath his feathered brown hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Bernard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Sensitive, Mundane. Bonds: Job, Has a crush. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Bernard Cason, Male Human Cleric 10
Medium (5'9") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)17 (+3) 15 (+2)12 (+1)
Skills Arcana +7, Intimidation +5
Senses Passive Perception 12
Languages Common, Auran, Draconic, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1400 gp. Violet garnet (1400 gp). Moonstone (80 gp). Peridot (80 gp). Eye agate (14 gp). Alexandrite (1400 gp). Zircon (80 gp). Brown-green garnet (100 gp). Eye agate (14 gp).


Social Check DCs


Tod Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man wears a tan wide-brimmed hat and tan clothes. His blonde hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Artistic, Fighting. Flaws: Insomniac, Antagonistic. Bonds: Job, Immigrant. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Tod Wildcloak, Male Halfling Sorcerer 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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