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NPC Generator

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Advanced [show]


Arnold Blum, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His brown hair has been sun bleached extensively. His eyes are a pleasant violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His childhood dream was to be a Sailor, but he was a colossal failure. He has taken up work as a Miller and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Sabotage a competitor; and to clean up the streets

Ideals: Artistic. Flaws: Emotional, PTSD. Bonds: Job, Guardian. Occupation: Miller

Voice: Whispers

Attributes [hide]

Arnold Blum, Male Half-Elf Wizard 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)18 (+4) 15 (+2)12 (+1)
Skills History +7, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling, Dwarven, Goblin
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 300 gp. Blue sapphire (700 gp). Aquamarine (300 gp). Malachite (6 gp). Star rose quartz (80 gp).


Social Check DCs


Cimer Muse, Male Tiefling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his black hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cimer is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: Cimer was born in the north. At a young age he loved to build and create. When Cimer reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cimer fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting, Persistence. Bonds: Attractive, Military. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Cimer Muse, Male Tiefling Adept 16
Medium (6'9") Tiefling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 73 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)20 (+5) 18 (+4)12 (+1)
Skills Insight +9, Performance +6
Senses Passive Perception 14
Languages Common, Orc, Ignan, Gnoll, Infernal, Druidic
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333320

Possessions: 6000 gp. Golden yellow topaz (1600 gp). Jade (120 gp). Banded agate (9 gp). Carnelian (40 gp). Black pearl (1600 gp). 1 Medium magic item.


Social Check DCs


Fargas Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his whip ready. His black hair is smooth and relatively long. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Religious, Enemies. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Fargas Glenfellow, Male Halfling Adept 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Ahrim Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his club always slung over his shoulder. He keeps his brown hair in a pixie cut. He has a dull look in his gold eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.

History: Ahrim lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Optimist. Bonds: Has a crush, Family, Attractive, Adventurer. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Ahrim Ambition, Male Tiefling Druid 7
Medium (6'7") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 800 gp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in a clean black cloak covering his clean studded leather, and is pretty ugly. His tied-back hair is brown. He has a dull look in his brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 6 years old his parents immigrated from the north. While studying, he fell in love. They married and had a daughter. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Immigrant, In love. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Namfoodle Horcusporcus, Male Gnome Rogue 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 20 (+5)17 (+3) 9 (-1)16 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Goblin, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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