Erias Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, black cloak. He has chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants revenge against orcs; and a deep hatred of orcs
Ideals: Logical. Bonds: Immigrant, Attractive, Religious, Rich, Enemies. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Shamash Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a yellow costume with the symbols of strength on his torso. He sports a flattop crest cut. His red eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Professionalism, Persistence. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Berrian Mystralath, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he usually wears his blue robe and has his halberd always slung over his shoulder. He wears a broad hat to hide his balding. His eyes are brown and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the north. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero
Ideals: Pacifist, Impeccable. Bonds: Religious, Adventurer. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Gardain Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. He sports a flattop hair cut. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.
History: Born to a poor family in the city he treasured whatever gifts he got. His divine abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Gifted. Flaws: Ugly, Secretive, Fearful. Bonds: Poor. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 9)
Armor Class 9
Hit Points 63 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 16000 sp. Alexandrite (200 gp). Chalcedony (50 gp). Iolite (50 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.
Guy Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple violet line shooting up and back down. He has a slight overbite and is overall scrawny. His red hair is knotted and matted. His eyes are green and beady.
Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 600 sp. Hematite (4 gp).
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