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Advanced [show]


Patrin Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His right hand appears badly burned and disfigured. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire.

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrin Gygazzylyshrift, Male Dragonborn Wizard 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Aura In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in blue turtlenecks beneath a tan coat with red slacks. His beige fur has been sun bleached extensively. His yellow eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: He was born in a small plains village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and wishes to resurrect an old love

Ideals: Professionalism, Artistic. Bonds: Nature, Family, In love. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Aura In Woods, Male Tabaxi Wizard 13
Medium (6'8") Tabaxi, Neutral Evil (CR 13)
Armor Class 15
Hit Points 55 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 600 pp. An abacus with copper, silver and gold markers (150 gp). Jeweled gold crown (2000 gp). Solid gold idol (700 gp). 1 Medium magic item.


Social Check DCs


William Heiser, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Fisher. He has a long black beard with little hanging trinkets. His eyes are green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 10 years.

Motivation: He's looking for his big break.

Ideals: Opinionated. Bonds: Job, Adventurer, Rich. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

William Heiser, Male Human Adept 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp. 3 Antitoxin.


Social Check DCs


Skoth Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is lengthy. His amber eyes peer out from beneath his deerstalker black hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is afraid of women and trembles around them

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Skoth took refuge in the large cave and found the beat up club and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skoth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Skoth Rodney, Male Half-Orc Warrior 7
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver chalice with lapis lazuli gems (80 gp).


Social Check DCs


Ernest Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His auburn hair is smooth and relatively long. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and money/treasure

Flaws: Ugly, Emotional. Bonds: Adventurer, Rich, Job. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Cumberbatch, Male Human Monk 7
Medium (5'0") Human, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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