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NPC Generator

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Advanced [show]


Ethereal Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears his yellow fur up. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Forgetful. Bonds: Nature, Immigrant, Enemies. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Ethereal Running, Male Tabaxi Adept 10
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Deception +7, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1900 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Nicor Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his greataxe ready. He has wavy white hair. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Rich. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Nicor Peace, Male Tiefling Sorcerer 8
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 16 (+3)12 (+1)
Skills Acrobatics +6, Arcana +6
Senses Passive Perception 13
Languages Common, Ignan, Elven, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 400 gp.


Social Check DCs


Quarethon Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). He has white crest. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Immigrant, Rich, Nature, Slave. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Quarethon Kerrhylon, Male Dragonborn Warlock 3
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp.


Social Check DCs


Diggory Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He carries with him a set of flails, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His golden hair is still thick. He has gleaming, smiling violet eyes.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small island village. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Diggory's father didn't care for him much, and the feeling was mutual. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Half-Elven people; and half-elven compassion

Ideals: Fighting. Flaws: Racist, Shy, Antagonistic. Bonds: Nature. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Sherman, Male Half-Elf Rogue 6
Medium (5'3") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 51 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)11 (+0) 13 (+1)15 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Moss agate (7 gp). Jasper (40 gp).


Social Check DCs


Kildrak Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and green handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright white hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his singing dream.

Motivation: Doesn't want to be a Weaver and was forced into it by his family.

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Kildrak Lutgehr, Male Dwarf Druid 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 74 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A delicate brass dragon egg (100 gp). Jeweled electrum ring (2000 gp). Large well-done wool tapestry (100 gp). Golden circlet with four aquamarines (3000 gp). Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (100 gp). Jeweled anklet (1000 gp).


Social Check DCs

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