Kerkad Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and a wedding ring on his right hand. His crest is rusty and very short. He has a dull look in his gold eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the west. He helped his father out around the business and became quite the natural. He has worked as a Bricklayer like his father before him.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Fearful. Bonds: In love, Poor, Job. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 17)
Armor Class 12
Hit Points 116 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 |
Possessions: 4000 gp. Moss agate (14 gp). Zircon (60 gp). Red spinel (160 gp). Sard (60 gp). Blue quartz (14 gp). Amethyst (160 gp). Red-brown spinel (160 gp). Golden yellow topaz (1200 gp). White pearl (160 gp). Hematite (14 gp). Amethyst (160 gp). Freshwater pearl (14 gp). Smoky quartz (60 gp). Eye agate (14 gp). White pearl (160 gp). Amethyst (160 gp). Onyx (60 gp). Deep blue spinel (1200 gp). Smoky quartz (60 gp). Amber (160 gp). Deep blue spinel (1200 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). Freshwater pearl (14 gp). Fiery yellow corundum (700 gp).
Hobart Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He sports grey clothing, slightly heavier than average wear. He has shaved his head bald. His eyes, though not visible through his cowl, are green.
Personality: Calm and collected, he is a well trained Healer. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Rich. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Erky Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has moderate length brown hair. His eyes are likewise green.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Criminal record, Military, Attractive. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 29000 cp.
Ar-Karo Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Miller. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long blonde beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Karo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content; and he seems to be bored by most things
Ideals: Optimist, Fighting. Flaws: Mundane. Bonds: Family, Job. Occupation: Miller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 sp.
Whurbin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely brown suit with black socks and a vest with buckled shoes. His long auburn hair is drawn into a two foot long braid. His amber eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He works hard and plays hard.
History: Born in the south his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and his religion dominates his actions
Ideals: Athletic, Entrepeneur. Flaws: Hedonist. Bonds: Religious, Poor. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 32 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 19 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Ignan, Halfling, Elven, Giant
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: Moonstone (60 gp). Freshwater pearl (6 gp). Chrysoberyl (60 gp). Deep blue spinel (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!