Cory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Human culture. He is an amazing painter.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: To end his boredom; and he is greedy
Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Rich, Family. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 31 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 350 gp.
Tricking Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and is pretty ugly. He has dyed his greying brown fur a little too much giving a sharp brown color. His fierce yellow eyes like to dwell on things.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.
History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Golden yellow topaz (600 gp).
Geoffrey Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He is an epitome of beauty. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a brothel owner, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Geoffrey began to lead the lost caravan. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Money/treasure; and he is greedy
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Rich, Mentor. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Rose (60 gp). Obsidian (8 gp). Banded agate (8 gp).
Zedaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His gold crest is unkempt and raggedy. His red eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Zedaar embodies much of what other species detest in the Dragonborns. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
Alvyn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this northern man wears a fancy white suit. His chestnut hair is lengthy. His brown eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the north. He uses divination through singing.
History: He comes from a rich northern family. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Pacifist, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 2000 cp. Large well-done wool tapestry (300 gp).
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