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Advanced [show]


Azaki Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue Stetson hat and blue clothes. His auburn hair is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy and tries to find solutions quickly.

History: Azaki was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Flaws: Antagonistic, Lazy, Insane. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Azaki Arnuanna, Male Elf Cleric 13
Medium (4'9") Elf, Lawful Neutral (CR 13)
Armor Class 15
Hit Points 96 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Arcana +7, Investigation +7
Senses Passive Perception 10
Languages Common, Elven, Infernal, Celestial, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp. Violet garnet (500 gp). Freshwater pearl (15 gp). Azurite (15 gp). Golden yellow topaz (500 gp). Rich purple corundum (600 gp). Jasper (30 gp). Fire opal (600 gp). Peridot (30 gp). Eye agate (15 gp). Malachite (15 gp). Rose (30 gp). Chalcedony (30 gp).


Social Check DCs


Zook Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a green suit. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Herbalist father left him crippled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To get a good night's sleep; and someone believes him a fraud

Ideals: Athletic, Gifted. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Zook Musgraben, Male Gnome Wizard 14
Small (3'3") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 63 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Insight +6, Nature +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 1200 pp. Star ruby (1600 gp). Jade (120 gp). Violet garnet (1000 gp). Azurite (16 gp). Star rose quartz (20 gp). 1 Medium magic item.


Social Check DCs


Chem Euphoria, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'1" western man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is black and very short. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Chem Euphoria, Male Tiefling Expert 5
Medium (5'1") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)18 (+4) 13 (+1)19 (+4)
Skills Investigation +7, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Sylvan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright grey suits and hats. His red hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Ozyman took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Ozyman Goodbarrel, Male Halfling Ranger 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 gp. Large well-done wool tapestry (200 gp). 1 Banded mail.


Social Check DCs


Fenriz Open, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His dark red hair is heavily combed to the left. His ears are large.

Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Herbalist profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He has worked as a Shepherd like his father before him.

Motivation: He'd like to take his coworkers down a peg; and to be a herbalist again

Flaws: Ugly, Insane. Bonds: Job, Military, Slave. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Fenriz Open, Male Tiefling Commoner 4
Medium (6'7") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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