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Advanced [show]


Arannis Raethran, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a grey suit, yellow shirt, and violet tie. His long red hair is drawn into a two foot long braid. His blue eyes peer out from beneath his small grey hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Arannis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Depressed, PTSD. Bonds: Military, Rich. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Arannis Raethran, Male Elf Bard 2
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)18 (+4) 11 (+0)16 (+3)
Skills Athletics +4, History +6
Senses Passive Perception 10
Languages Common, Elven, Gnome, Infernal, Terran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 1600 sp. 1 Masterwork Common Melee.


Social Check DCs


Marbas Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tan trousers with black and white striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: He is a Chromatic Dragon in disguise. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Philantrophist, Logical. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Marbas Hope, Male Tiefling Druid 4
Medium (6'8") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs


Elaim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright grey suits and hats and is in decent physical shape. He keeps his black hair in a pixie cut. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the west. He takes great joy in being the best Assassin in town.

History: Elaim was born the youngest of three triplets. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Family, Adventurer, Criminal record. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Elaim Goldfinder, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 150 gp. Rich purple corundum (500 gp).


Social Check DCs


Chad Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male dresses like a well dressed Banker does. He is tall, broad shouldered and powerfully built. He wears his silver hair up. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chad took refuge in the ruined castle and found the beat up sai and armor he uses now. He has drifted from career to career and currently works as a Banker.

Motivation: To reunite with his old friends; and expand his business

Ideals: Justice. Bonds: Job, Adventurer, Immigrant, Nature. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Chad Thompson, Male Half-Elf Aristocrat 4
Medium (4'9") Half-Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)9 (-1) 10 (+0)15 (+2)
Skills Perception +2, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Krimmon Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears violet leather gloves, a violet jacket, and tight pants. His long golden hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Immigrant, Poor. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Krimmon Elderberry, Male Halfling Rogue 15
Small (2'10") Halfling, Chaotic Good (CR 15)
Armor Class 14
Hit Points 56 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Arcana +6, Survival +7
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 1000 gp. Solid gold idol (800 gp). Gold cup set with emeralds (6000 gp). A roughly beaten golden orb (110 gp). An abacus with copper, silver and gold markers (110 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Embroidered and bejeweled glove (4000 gp). Gold and ruby ring (6000 gp). Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (800 gp).


Social Check DCs

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