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NPC Generator

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Advanced [show]


Gennal Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He is physically well-built. He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Jeweler and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Bonds: Religious, Rich, Job, Family. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Gennal Accord, Male Half-Elf Barbarian 1
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 10 (+0)17 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Halimath Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His silver hair is smooth and relatively long. He has a dull look in his hazel eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also has developed a complete distrust of the Stableman profession.

History: Halimath was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Miller job and began his own company from there.

Motivation: Expand his business.

Flaws: Ugly. Bonds: Poor, Immigrant, Job, Family. Occupation: Miller

Voice: French accent

Attributes [hide]

Halimath Arnuanna, Male Half-Elf Aristocrat 9
Medium (5'7") Half-Elf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 38 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 17 (+3)13 (+1)
Skills Deception +4, Medicine +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 110000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Zephan Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has brown hair. His black unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture; and expand his business

Flaws: Disease, Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Zephan Chaos, Male Tiefling Warrior 13
Medium (6'2") Tiefling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 70 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 13 (+1)20 (+5)
Skills Performance +9, Persuasion +9
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1 Medium magic item.


Social Check DCs


Harbek Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of death on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is thinning but still full. He has hazel eyes and a green hat with a tan feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hasn't been sleeping well lately.

Motivation: Dwarven compassion; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Forgetful, Insomniac, Racist. Bonds: Rich. Occupation: Baker

Voice: American accent

Attributes [hide]

Harbek Daraln, Male Dwarf Fighter 10
Medium (4'2") Dwarf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 101 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple tan robe with red stripes complete with hood. His fur is black, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Pelt is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 5 years old his parents immigrated from the west. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and he is content

Flaws: Mundane. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Pelt Shoe, Male Tabaxi Aristocrat 2
Medium (5'11") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)8 (-1) 13 (+1)10 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. 1 Chain shirt.


Social Check DCs

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