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NPC Generator

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Advanced [show]


Balimaar Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his club. His chestnut hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Addict. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Balimaar Mystralath, Male Half-Elf Expert 1
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Auran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 pp.


Social Check DCs


Oblar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying brown hair a little too much giving a sharp brown color. His green unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has money and likes to spend it

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Rich, Adventurer. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Oblar Bigheart, Male Halfling Aristocrat 10
Small (3'0") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 60 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2200 gp. Silver ewer (60 gp). Silver chalice with lapis lazuli gems (170 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Frouse was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Frouse's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Frouse and his spouse have recently divorced.

Motivation: To end his boredom; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Mundane, Antagonistic. Bonds: Attractive. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Frouse Nackle, Male Gnome Rogue 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Palomarez, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a warhammer. His chestnut hair is knotted and matted. His violet eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast island. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Palomarez, Male Human Rogue 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Shadow Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long white fur kept up in a rat tail. His eyes are blue.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: He got into the Jeweler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Job, Has a crush, Adventurer. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Shadow Paws, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 300 sp. Chrysoprase (70 gp). 1 Masterwork Common Melee.


Social Check DCs

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