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Advanced [show]


Mugrunden Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears baggy black pantaloons and a brown scarf. He has done his best to style his red crest to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Farmer profession.

History: He got into the Shoemaker business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Insomniac. Bonds: Guardian, Job, Religious. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Mugrunden Ophinshtalajiir, Male Dragonborn Expert 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a white tunic with red highlights, and long black pants that bunch up around his shoes. He has moderate length gray fur. His thin eyebrows rest above his beady yellow eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Logical. Flaws: Ugly, Greedy. Bonds: Nature, Job. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Ethereal Peak, Male Tabaxi Adept 16
Medium (5'9") Tabaxi, True Neutral (CR 16)
Armor Class 12
Hit Points 98 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 13 (+1)21 (+5)
Skills Animal Handling +6, Persuasion +10
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143333

Possessions: 11000 gp. Solid gold idol (1200 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Brass mug with jade inlays (300 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Golden circlet with four aquamarines (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (1100 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Morthos Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. He sports a flattop hair cut. This red eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has drifted from career to career and currently works as a Tanner.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Gifted, Artistic. Flaws: Disease, Insane. Bonds: Job. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Morthos Loyalty, Male Tiefling Cleric 2
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Auran, Giant, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 170 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Rurik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his tan robe and has his mace always slung over his shoulder. He keeps his long golden hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Rurik was born in the north. At a young age he loved to build and create. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Passionate, Persistence, Entrepeneur. Flaws: Insomniac. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Relaxed voice

Attributes [hide]

Rurik Aranore, Male Dwarf Druid 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 10000 cp. Aquamarine (200 gp). Alexandrite (200 gp). Chalcedony (40 gp).


Social Check DCs


Gerard Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He carries a battered falchion and tarnished sickle as well. He sports a long black beard, and similarly colored long hair. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Shy. Bonds: Military, Mentor, Job. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Gerard Barlow, Male Human Expert 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Chalcedony (30 gp).


Social Check DCs

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