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Advanced [show]


Tod Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His long auburn hair reaches down to his waist. His blue eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his father.

History: His mother raised him in a mountain cabin. Through the years after Tod was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Tod's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Tod Goodearth, Male Halfling Monk 4
Small (3'3") Halfling, Chaotic Evil (CR 4)
Armor Class 16
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Athletics +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Terran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +7

Possessions: 39000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Yurk Hailey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a pastel tunic with yellow highlights, and long blue pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is red and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Yurk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a assassin and was forced into it by his family

Flaws: Mundane. Bonds: Job, Poor, Attractive, Family. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Yurk Hailey, Male Half-Orc Rogue 7
Medium (6'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Medicine +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. Red-brown spinel (160 gp). Azurite (13 gp).


Social Check DCs


Krimp Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His blonde hair is braided into rings. His hazel eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: Born to a pair of adventurers, Krimp grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Krimp and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Krimp Emsworth, Male Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 cp.


Social Check DCs


Chad Graeme, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. His silver hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly, Insane. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Chad Graeme, Male Human Druid 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Sindri Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He wears a wide-brimmed hat to cover his moderate length red hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To settle down with his crush; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Persistence. Bonds: Enemies, Poor, Has a crush. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Sindri Gimlen, Male Gnome Barbarian 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Tourmaline (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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