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NPC Generator

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Advanced [show]


Ar-Baruk Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His chestnut hair is kept up in a ponytail inside a feathered hat. He has amber eyes and a brown hat with a grey feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Ar-Baruk's homeland. Ar-Baruk decided to take the middle way and become a bodyguard. After a long history of fighting, Ar-Baruk and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Ar-Baruk Darby, Male Half-Orc Paladin 7
Medium (6'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 18 (+4)9 (-1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 5000 sp. Sardonyx (60 gp). Alexandrite (300 gp). Azurite (14 gp). 1 Minor magic item.


Social Check DCs


Odo Blakely, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man is dressed in an above average manner. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Flaws: Depressed. Bonds: Attractive, Job, Religious, Mentor. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Odo Blakely, Male Human Expert 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Chain shirt.


Social Check DCs


John Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his black robe and has his sword always slung over his shoulder. He is muscular with a powerful set of arms. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Job, Rich, Adventurer, Family. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

John Stapleton, Male Human Wizard 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp.


Social Check DCs


Vanuath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, pastel, dusty cloak. His blonde hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Shoemaker profession.

History: Vanuath was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He used his abilities to trick people and travel the world for free.

Motivation: Revenge; and expand his business

Flaws: Ugly, Mundane. Bonds: Job, Poor, Criminal record, Enemies. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Vanuath Iranapha, Male Elf Expert 9
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 27 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1000 gp. Old masterpiece painting (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). A roughly beaten golden orb (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).


Social Check DCs


Donaar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white coat over a tan low-cut shirt, and a top hat upon his head. His silver crest is long and unkept. His red eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is harsh and unforgiving.

History: Donaar lived on a farm with his father, near the main road leading to a nearby town. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers.

Flaws: Ugly, Mundane, Antagonistic. Bonds: Family, Enemies. Occupation: Engraver

Voice: Stutters

Attributes [hide]

Donaar Pfaphnyrennish, Male Dragonborn Bard 3
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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