Manfred Tyndall, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. He has a silver handlebar mustache and slicked back silver hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. After a long history of fighting, Manfred and his spouse have recently divorced.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Depressed, Disease. Bonds: Attractive, Military. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 42 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 330 pp. Gold dragon comb with red garnet eye (1800 gp). Gold and topaz bottle stopper cork (1800 gp). Gold dragon comb with red garnet eye (1800 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A delicate silver chain set with a tourmaline (90 gp).
Edge Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His fur is brown and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and further expansion of business
Ideals: Joker, Fighting. Bonds: Attractive, Job, Religious. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 15)
Armor Class 13
Hit Points 55 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Gold dragon comb with red garnet eye (1600 gp). Old masterpiece painting (1800 gp). Large well-done wool tapestry (400 gp). Jeweled gold crown (5000 gp). Jeweled electrum ring (5000 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Black velvet mask with numerous citrines (160 gp). Solid gold idol (200 gp). Old masterpiece painting (1800 gp). 1 Medium magic item.
Pelt Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is black and very short. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Merchant father left him crippled. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Flaws: Impulsive, Disease, Insomniac, Antagonistic. Bonds: Has a crush. Occupation: Slave Trader
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 20000 cp. Amethyst (90 gp). Bloodstone (60 gp). Tourmaline (90 gp). Chrysoprase (60 gp).
Arannis Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black tunic with yellow highlights, and long green pants that bunch up around his shoes. He wears his auburn hair down. He has violet eyes.
Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.
History: The child of western immigrants he idolized his father. He moved out east to avoid the crime he committed. He has never given up on his writing dream.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
John Ansley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His blonde hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Tailor father left him crippled. During his travels, John and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, John discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. John fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Insomniac, Depressed, Selfish, Disease. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1600 gp.
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Their contribution stands as a beacon of hope for all adventurers!