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Advanced [show]


Dabbledob Pingun, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. His amber eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Fighting, Professionalism. Flaws: Ugly, Sensitive. Bonds: Military, Adventurer. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Dabbledob Pingun, Male Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Quick Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He is portly but not overly obese. His fur is cut close to his head. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Ploughman, but he got bored and became a Farmer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Quick Shore, Male Tabaxi Commoner 1
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Pallabar Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His hair is long and red with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His fierce hazel eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Pallabar grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk.

Flaws: Disease, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Pallabar Nackle, Male Gnome Wizard 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. Lapis lazuli (4 gp). 1 Superior lock.


Social Check DCs


Osco Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His eyes are amber and catlike.

Personality: Overbrimming with self-confidence, Osco isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Osco was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world

Ideals: Impeccable, Persistence. Flaws: Hedonist, Impulsive. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Osco Goodbarrel, Male Halfling Warrior 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 8 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp. 1 Buckler.


Social Check DCs


Gruk Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is heavily combed to the right. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gruk lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers.

Flaws: Addict. Bonds: Rich, Guardian, Family. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Gruk Springfield, Male Half-Orc Fighter 2
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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