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NPC Generator

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Advanced [show]


Alvyn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a green scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. He has wavy golden hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Alvyn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Athletic, Logical. Flaws: Forgetful. Bonds: Military, Debt. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Alvyn Folkor, Male Gnome Fighter 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp.


Social Check DCs


Right-Handed On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a Stetson hat to cover his moderate length orange fur. His skin is flawless and his yellow eyes scan people very quickly.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. Right-Handed was born on a far western forest where he grew up under the tutelage of his father, an expert Detective. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the west; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Immigrant, Job. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Right-Handed On the Water, Male Tabaxi Wizard 9
Medium (6'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)18 (+4) 17 (+3)12 (+1)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Ignan, Auran, Terran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444321000

Possessions: 1100 gp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). A necklace of small pink pearls (4000 gp). A roughly beaten golden orb (160 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astar Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky black painted plate armor, and is pretty ugly. He keeps his black hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Professionalism, Fighting. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Astar Turmoil, Male Tiefling Cleric 4
Medium (6'9") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 19 (+4)11 (+0) 11 (+0)20 (+5)
Skills Acrobatics +1, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His golden hair is drawn into a tight pony tail with a cross scrunchie. He has several tiny opal earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Bookbinder, but he got bored and became a Fortune-teller. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Criminal record, Immigrant, Job. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fargrim Strakeln, Male Dwarf Fighter 3
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)10 (+0) 16 (+3)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Eberk Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. With a patchy silver beard and wild silver hair. He wears an eyepatch.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Eberk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Eberk's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Eberk and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Mason

Voice: French accent

Attributes [hide]

Eberk Battlehammer, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Masterwork Common Melee.


Social Check DCs

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