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Kellen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright yellow suits and hats. With a patchy black beard and wild black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Kellen hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kellen took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: An old rival family wants him found; and a deep hatred of goblins

Ideals: Philantrophist. Flaws: Racist. Bonds: Enemies, Nature, Family. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Kellen Albaratie, Male Gnome Aristocrat 5
Small (3'7") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He keeps his chestnut hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world.

Ideals: Justice, Logical. Flaws: Racist, Insane. Bonds: Attractive. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Uraim Lutgehr, Male Dwarf Ranger 8
Medium (4'3") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 17 (+3)8 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 30 pp.


Social Check DCs


Arnold Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a crossbow on his belt. He has a penchant for wearing a ring with an oversized jet on his right hand. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Selfish, Fearful. Bonds: Rich. Occupation: Laborer

Voice: German accent

Attributes [hide]

Arnold Ray, Male Half-Elf Wizard 1
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 18 (+4)8 (-1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp.


Social Check DCs


Edge Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears brown cloth garments or leather armor. His gray fur is lengthy. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a slaver, Edge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He's since become an addict/alcoholic.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Family, Mentor. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Edge Of Claws, Male Tabaxi Fighter 4
Medium (6'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Holg Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Holg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Holg lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Philantrophist. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Holg Hayley, Male Half-Orc Warrior 2
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 110 gp.


Social Check DCs

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