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NPC Generator

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Advanced [show]


Warryn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky tan painted plate armor. His white hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Warryn was born the youngest of three triplets. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his writing dream.

Motivation: To unite with his brother.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Warryn Garrick, Male Gnome Bard 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 18 (+4)16 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 sp.


Social Check DCs


Akmen Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His black hair is singed and shortened. His black eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Akmen was raised in a hard working conservative environment. Through the years after Akmen was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Akmen's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Akmen Conviction, Male Tiefling Rogue 1
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)19 (+4) 12 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Auran, Infernal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Calcitro Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.

History: Born in the east to a Merchant, Calcitro learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Rich, In love, Adventurer, Job. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Calcitro Greenbottle, Male Halfling Paladin 9
Small (3'0") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 57 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 18 (+4)14 (+2)
Skills History +3, Medicine +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. He wears his brown hair up in a very large beehive style do. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is content

Flaws: Ugly, Mundane, Antagonistic. Bonds: Rich, Criminal record. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ozyman Tealeaf, Male Halfling Warlock 5
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 16 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)13 (+1) 18 (+4)8 (-1)
Skills Intimidation +2
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 10000 cp. Alexandrite (800 gp). Pink pearl (110 gp). 1 Half-Plate.


Social Check DCs


Great Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a tan and black robe with the hood down. His fur is beige and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Great was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Persistence, Entrepeneur. Bonds: Poor, Enemies, Family. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Great Of Clay, Male Tabaxi Commoner 3
Medium (6'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)17 (+3) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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