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Advanced [show]


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His blonde hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Orsik will drive conversation. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a Assassin, his father struggled to pay the bills. Orsik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orsik decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Fighting. Flaws: Insomniac. Bonds: Attractive, Criminal record, Poor. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Orsik Battlehammer, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 270 gp. Brown-green garnet (110 gp).


Social Check DCs


Trail Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a tan and green robe with the hood down. His fur is short and gray. His amber eyes peer out from beneath his top tan hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is a font of random trivia from the lore and stories he has discovered

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Trail and his spouse have recently divorced.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Trail Blossom, Male Tabaxi Rogue 3
Medium (6'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 80 pp. Deep blue spinel (200 gp). 1 Banded mail.


Social Check DCs


Alex Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a tight fitting white shirt and pants. He has a hunchback. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Miller business at a young age. Over the years he perfected his riding and shooting skills. He has worked as a Miller like his father before him.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Job, Nature. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Amastacia, Male Half-Elf Expert 12
Medium (4'11") Half-Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 43 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +4

Possessions: 2000 gp. Coral (60 gp). Rock crystal (60 gp).


Social Check DCs


Ar-Gul Riley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has styled his blonde hair well, parting it to the left. This blue eyed northerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He uses divination through singing.

History: Ar-Gul lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered painting. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Athletic, Justice, Gifted, Artistic. Bonds: Family. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Ar-Gul Riley, Male Half-Orc Aristocrat 7
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Boddynock Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Boddynock Daergel, Male Gnome Fighter 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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