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NPC Generator

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Advanced [show]


Koeth Firahel, Male Elf [Permalink]

Personal [hide]

Description: A 4'7" southern man, he wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Koeth Firahel, Male Elf Bard 1
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: Jet (130 gp).


Social Check DCs


Eberk Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black costume with the symbols of death on his torso. His brown hair is long and unkept. His eyes are a pleasant brown.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Shepherd business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Eberk Orcfoe, Male Dwarf Fighter 7
Medium (4'0") Dwarf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 65 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Deep green spinel (50 gp). Star rose quartz (30 gp). Smoky quartz (30 gp). Eye agate (13 gp). 1 Minor magic item.


Social Check DCs


Dayereth Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. He has done his best to style his red hair to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Religious, Rich. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Dayereth Burrows, Male Half-Elf Monk 8
Medium (5'9") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 7000 sp. Deep blue spinel (200 gp). Banded agate (14 gp). 1 Minor magic item.


Social Check DCs


Gimurt Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large pastel jacket. His moppish auburn hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gimurt hails from a village terrorized by gnolls. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Job, Enemies, Criminal record. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Gimurt Goblinbane, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Eiravel Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is kept up in a ponytail inside a feathered hat. His face is scarred and worn.

Personality: This man loves music and to teach people music more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Family, Adventurer. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Eiravel Tealeaf, Male Half-Elf Bard 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Infernal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 90 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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