Adelard Thompson, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs, and he perpetually has his flail ready. His brown hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Sold as a small child to a necromancer, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He's in love.
Ideals: Fighting. Bonds: Nature, Has a crush, Mentor, Criminal record. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 58 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 |
Possessions: 500 pp. Silver ewer (70 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (4000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Sapphire pendant on gold chain (1000 gp). 1 Medium magic item.
Bilbron Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky black painted plate armor. He wears a colorful flower in his auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. Bilbron is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Bilbron was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Attractive, Family, Poor, Immigrant. Occupation: Bounty Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Celestial, Dwarven, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 100000 cp.
Trynnicus Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His black crest is long and unkept. His red eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is wracked by social anxiety; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Artistic. Flaws: Ugly, Shy, Fearful, Greedy. Occupation: Soapmaker
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 13
Hit Points 43 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1300 gp.
Adrik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, red, dusty cloak. He has a long chestnut beard with little hanging trinkets. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To settle down with his crush; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly, Shy, Secretive. Bonds: Adventurer, Has a crush. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 55 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp. Eye agate (5 gp).
Lance Conway, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His auburn hair is kept up in a ponytail inside a Stetson hat. He is baby faced.
Personality: He dislikes all the random violence that takes place in the east. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the east his family was never financially stable. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lance's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and wants to work out more often
Ideals: Athletic, Pacifist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor. Occupation: Priest
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1700 gp. Golden yellow topaz (1600 gp). Iolite (50 gp). Golden yellow topaz (1600 gp). Peridot (50 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!