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NPC Generator

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Advanced [show]


Wobbles Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered axe and tarnished sickle as well. His silver hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Ruler. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He inherited the family business which he has now maintained for 2 years.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Fighting. Bonds: Job, Has a crush, Adventurer. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Wobbles Munggen, Male Gnome Aristocrat 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)9 (-1) 13 (+1)11 (+0)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Krimp Ashton, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by sweets. His golden hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to half-orc people

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Nature, In love. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Krimp Ashton, Male Half-Orc Bard 7
Medium (6'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Athletics +5, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a violet tunic with yellow highlights, and long brown pants that bunch up around his shoes. With bright blonde hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and doesn't want to be a tailor and was forced into it by his family

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Bertram Ainsworth, Male Human Adept 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Raer Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears professional attire, and carries scimitars. He has red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a necromancer, Raer was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in scimitar use. Days after completing his studies, news broke out that his hometown was attacked by goblins. Raer was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against goblins

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Enemies, Mentor. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Raer Sibilans, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Aquamarine (200 gp). Star rose quartz (30 gp).


Social Check DCs


Frederick Westcott, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He has wavy red hair. His gray eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Frederick was born with his father's beautiful face. A gifted student he started as a Map Maker, but he got bored and became a Animal Trainer. Days after completing his studies, news broke out that his hometown was attacked by illithids. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Expand his business; and someone believes him a fraud

Bonds: Attractive, Poor, Immigrant, Job, Enemies. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Frederick Westcott, Male Human Cleric 11
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1600 gp. Freshwater pearl (12 gp). Bloodstone (30 gp). Black opal (1500 gp). Blue quartz (12 gp). Blue quartz (12 gp). Rhodochrosite (12 gp). Hematite (12 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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